Devlog – November 2025 – Server Upgrades & Latency Improvements
In the previous Alpha 1 updates, we introduced significant changes to our networking layer and overall server behavior. We completely reworked the architecture so that each area can now run on its own dedicated server, reducing the workload on both the main server and the zone servers.
From a technical standpoint, the main server still manages player authentication, but the zone servers now handle all gameplay logic: monsters, environment updates, pathfinding, and more. This shift allows us to scale the game far more efficiently by spinning up additional instances or adjusting capacity dynamically based on player population.
This change also comes with additional efforts to reduce overall server latency. We’ve been collecting extensive server metrics to monitor performance and ensure that the direction we’re taking continues to deliver improvements.
Alongside this, we’ve begun moving toward a micro-services architecture to offload certain tasks: such as mail delivery, entity spawners, and chat — to specialized services. This further reduces load on the game servers and increases stability.

For those currently testing the Alpha, you may notice a loading screen when moving between maps. This indicates that you’re being transferred from one server to another. We’ll continue monitoring the data and making adjustments in the upcoming iterations.
If you haven’t already, feel free to register for Alpha 1 and help us shape the world of Nexus!
